Technology Bank

As a learning technology, D2L is a piece of the bigger puzzle. If you want your students to get creative, open and unconstrained with their learning, you may want to get outside of D2L and stretch your legs once in a while.

Fleming’s growing Technology Bank can help inspire you to try new technology with your students. The Technology Bank can be found here.

We like to help with the use of any technology that can help with learning, with building learning community or things we haven’t thought of yet.

Our goal is to curate the tools out there and try to help figure out great ways to use anything from cutting edge to trailing edge technology in the best ways.

Sometimes it seems like there are just too many learning tools to choose from, so it’s hard to know where to start. We don’t want to choose for you. We would like to help curate the choices, so that you can more easily land on the best choice for you. We would also love to help you implement and integrate these tools into your teaching practice. email us for help if you’d like:

Have a look at the categories below and explore some of the learning technology options available to you to incorporate into your courses. Tools from these categories can be found at The Directory of Learning and Performance Tools with links categorized by type, in the left sidebar of the Directory website.

Top 100 Tools for Personal and Professional Learning

For more tools, resources and examples of the learning technology categories from the list below, contact us at, or extension 1216

Web Tools

Blogging, Web and Wiki Tools. These are tools that you can use for yourself or your students to create web pages. These tools are external to our Learning Management System (D2L) and are available to share with the world. Examples include WordPress, Weebly,  and Edublogs

Content Tools

These are tools you can use to create content to share with your learners through the LMS or other means. Included are Presentation, Document, and Spreadsheet tools. Examples include Google Docs, Microsoft Office, and Slideshare.

Instructional Tools

Creating, delivering, managing and tracking learning tools. Included are: Authoring tools like Storyline, Captivate and Camtasia; Course Management tools like Moodle, Canvas and Brightspace (D2L); Quizzing tools like Quizlet. Also included are tools that can help provide a social learning environment in a Virtual Classroom/Webinar like Google Hangouts.

Video and Animation Tools

Not just tools to play videos like Youtube, but also to create instructional videos (Windows MovieMaker) as well as for making fun animations like Powtoon.

Screencasting Tools

Tools for recording what you do on the computer. Excellent for showing students how to do things on various software they are learning. Examples include Snagit and Screencast-O-Matic.

Audio Tools

These are tools you can use to find, record or play audio. You may want to assign a podcast to listen to or record one of your own. Examples include Audacity and iTunesU.

Image Tools

Use these tools to create and edit and share pictures, including creating and editing pictures of your computer screen. Examples include Snagit and Instagram. Also included are tools to help create educational infographics. Examples include Canva and Piktochart.

Communication Tools

The number of communications tools available to humans is approaching infinite now. This list of tools includes live chat tools like WhatsApp, Discussion tools (D2L has a discussion tool) and Audience Response and Back Channel tools like Twitter and Socrative.

Social  & Collaboration Sharing Tools

There are also almost unlimited options for sharing and collaborating online including Facebook, Twitter, Smartsheet,  and Piazza

Domain Of One’s Own

Domain of One’s Own refers to the practice of giving students, faculty, and staff the opportunity to obtain a domain with hosted web space of their own. By enabling users to build environments for learning and sharing, such domains make possible a liberating array of practices that encourage users to explore how they interact with and present themselves in the online world. Learners and faculty can productively explore the creation of knowledge, sharing of ideas, and participation in larger, interdisciplinary conversations.